oundation Processes
A person can be active or passive. A person is usually passive. Before doing something to an active person (called the target): change the target to passive. A person has a room called destination. The destination of a person is usually nowhere. A person has a room called last location. [This is for movement rules to allow the player to interact with characters who move. When we have specific rules for character movement, we'll also have to add a line to change them back to active every turn.]
Part 2 - Automatic Character Movement